In the Sandy Hook shooting in 2012, Adam Lanza walked into Sandy Hook Elementary School and shot twenty-six people. Lanza was confirmed to be a player of violent video games. Violence in media can cause people to act aggressively and in inappropriate ways. For this reason, their exposure to violent movies, TV shows, and video games should be limited. People, especially children, reenact the media’s material, causing bullying, absent mindedness, and even school shootings. Violence on the internet, video games, movies, and TV has led to more aggression in people. The viewing of violent video games causes kids to become bullies. The viewing of violent video games causes kids to get used to playing them, and act more violently in real life. “The …show more content…
Kids who are exposed to violent television for twenty-nine months have had problems being engaged in school, thus becoming less attentive and distracting to others. ("The M2 Generation: Are Your Kids Too Dependent on the Media?"). Therefore, kids won’t grasp what they need to grasp about the subject matter, which leads to lower grades. A study was done by Journal of American Medical Association where they saw decrease in student engagement. “The JAMA reported that each additional hour of television a toddler watches can potentially result in a seven percent unit decrease in classroom engagement and a 13 percent unit decrease in weekly physical activity.” ("The M2 Generation: Are Your Kids Too Dependent on the …show more content…
There are other factors that may cause people to be violent, such as mental disorders, abusive families, drug use, and personalities. Most people that are born into abusive families have the tendency to be violent, since abuse was in their upbringing. The abuse will cause them to have sadness and anger, then as they get older will give peers and family that same violent treatment. Children who are abused are “nine times more likely to become involved in criminal activity” (“Child Abuse Statistics and Facts”). Also, mental disorders can cause people to be violent. An example is the school shooting in Virginia Tech in 2007. A student named Seung-Hui Cho walked into a lecture at Virginia Tech College and killed thirty-two people. Cho was reportedly showing odd behavior and writing suicidal statements. A suicidal statement by Cho to a suitemate “led to him being taken to a psychiatric hospital in December of that year. He was soon released with orders to receive therapy as an outpatient. Documents released in June 2007 indicate that he did attend at least one court-ordered counseling session at the Cook Counseling Center.” (“Seung-Hui Cho Biography”). His mental instability caused Cho to shoot up one of Virginia Tech’s classrooms and kill thirty-two people. There was no evidence that violent video media led to his heinous crimes. Also, people will act aggressively because of drug
Cedric Anderson, a 53 year old man, opened fire on his wife’s special needs classroom, killing his wife and wounding 2 children, one of the wounded died. Some believe that Cedric did not plan on killing himself. Before the shooting, Cedric left a note saying how he had felt “disrespected” and needed closure. However, nothing was said about suicide or a shooting.
It is important to understand that at the time of the Columbine shooting, psychopathy was just beginning to be studied, primarily in adults. While many teenagers may go through a period of rebellion and misbehavior, Eric Harris’s actions were an extremity. Dr. Frank Ochberg describes the big indicators of a psychopath being a lack of empathy, guilt, and remorse (Stenson 3), which is displayed through various accounts of Harris’s life. Although many professionals do not like to diagnose children as psychopaths the large amount of evidence on Eric Harris’s motives, relationships, and activity points highly to a full-fledged
The Columbine High School shooting, which occurred on April 20, 1999, remains one of the most infamous school shootings in American history. The two shooters, Eric Harris, and Dylan Klebold killed 13 people and injured 24 others before taking their own lives. The shooting sparked widespread shock and horror and prompted a national conversation about school violence and safety. In the years since the shooting, a great deal of research has been conducted on the shooters, their motives, and the factors that contributed to the shooting. The two shooters, Eric Harris and Dylan Klebold, of the Columbine school shooting, were very different people based on their emotions, plans, and motives for the shooting.
In the essay, “Violent Media Is Good for Kids”, writer Gerard Jones argues against parents and teachers by saying that violence is good for kids. Jones argues that violent media whether it be video games, movies, Television, or comic books is good for kids. Kids are often taught both in school and at home that violence is never the answer and cooperation was always better than resorting to violence because violence always leads to more violence. Jones starts off by describing the way he was raised by his parents. “At 13, I was alone and afraid.
From instances like Columbine to people like Charles Manson and John Wayne Gacy there are countless
He was constantly in fights, and his father and other close relatives and friends were in prison. His upbringing has led him to have homicidal fantasies, and he hypothesized that everyone has them as well. His research concluded that the majority of his 760 students had contemplated murder at least
In today 's world, we can 't go a day without seeing media. Sometimes the media can be violent, and sometimes that violence can cause children to act violently. In Fact, there have been multiple cases of people acting out in violent ways that has led back to the effect of media, people have even died because of others watching violence. One example of that would be the well known case of the Slenderman stabbing where two girls stabbed their friend 19 times to please the fantasy video game character Slenderman.
The desensitizing theory, according to Scharrer, is when someone is consistently exposed to violence via the television, internet, radio, movies, and video games, and they become desensitized to the violence as if it was an everyday normal occurrence (Scharrer, 2008, pg. 292). Scharrer goes on to say, on the next page, that the more excessive the exposure to violence is, an emotional response is created where the empathy of victims decrease (Scharrer, 2008, pg. 293). People who tend to consider other people’s feelings are more resistant to desensitization (Scharrer, 2008, pg. 302). Bushman also found in his study that people would be less likely to helps others in need due to a consequence of a physiological desensitization (Bushman, 2009, pg. 273). Bushman’s study revealed that
In today’s world everybody is dealing with constant exposure to violence. Violence has become something normal in modern society as well as modern media. Violent actions such as shooting guns, kicking, punching, and killing can be seen on children’s shows. Whether or not having this constant exposure is beneficial or detrimental to society, is what is being studied at this very moment. Most studies are showing that there is in fact a correlation between violent media and violent behavior.
This topic became an interest around the 1960s when the first generation of children raised on television reached adulthood, coincidentally coinciding with a dramatic increase in violence in the United States. The twentieth century welcomed not only television, but the computer as well opening a much wider way for people to see just how violent the world really is. According to Anderson and Bushman (2001),it has been calculated that there are near 8,000 hours of television programs containing some kind of violence and that by the time a child has reached age ten they have witnessed near 8,000 acts of violence and 200,000 by the time they are eighteen. It should also be noted that children are not the only ones vulnerable to such desensitization, but also the mentally ill.
He was born in South Korea in 1984 and became a resident in the U.S in 1992. Virginia Tech did not know of Cho’s mental illness therefore he was accepted into the University. On the day of April 16, 2007 Cho entered classrooms in the morning and slaughtered thirty-two people and wounded twenty-five others before shooting and killing himself. This brought beloved President Bush to tears. This case shows what happens when a mental illness goes ignored.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Media violence is very widespread and has many different forms, it can have varying effects on the minds of children, teens, and adults. The topic of media violence is very widely debated. “There are two very
Practicing violent acts may contribute to more aggressive behavior towards friends, family, teachers, and just the community in general. According to, Anderson, in "Violent Video Games and Other Media Violence (Part I),” “Exposing children and adolescents (or "youth") to violent visual media increases the likelihood that they will engage in physical aggression against another person. By "physical aggression" we mean behavior that is intended to harm another person physically, such as hitting with a fist or some object.” If someone began playing violent video games at such a young age, then they might think that violence happening in real life is the same as the game violence and that it doesn’t have a real impact on others. The violence can last for a long time before something is done about