Virtual Reality In Communication

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The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So, the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. Also, virtual reality is the term used to describe a three-dimensional, computer generated environment which a person can explore and interact with. That person becomes part of this virtual world or is immersed within this environment and whilst there, a series of actions can be manipulated objects or performed.
Using 360° stereoscopic spherical video and 360 x 360 surround sound from professional …show more content…

This is where means of a robotic device perform surgery– controlled by a human surgeon, which time and risk of complications are reduced. Virtual reality has been also being used for training purposes and, in the field of remote tele surgery in which the surgeon perform a surgery at a separate location to the patient. The main feature of this system is force feedback as the surgeon needs to be able to measure the amount of pressure to use when a delicate procedure is performed. However, there is an issue of time delay or latency which is a serious concern as any delay – can feel abnormal to the surgeon and interrupt the procedure. So there needs to be precise force feedback to prevent …show more content…

The main benefits identified for disabled people are that they can engage in a range of activities in a simulator relatively which free from the limitations imposed by their disability, and they can do so in safety. There is evidence that disabled individuals in simulated environments acquire the knowledge and skills can be transferred to the real world. Virtual reality is new technology which still faces a few challenges, including possible motion sickness and technical matters. Users may get disoriented in a virtual environment causing balance issues, computer latency. Those can affect simulations, head-mounted displays and input systems, such as specialized gloves and boots may require specialized training to operate, and navigating the non-virtual environment (if the user is not confined to a limited area) can be dangerous without external sensory information.
However, this new technology may open creative paths for users in that we don 't even realize yet, and for people with disabilities virtual reality might be another route to

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